We have been working with Unreal sets in our own studio in Las Vegas, so we began discussing what kinds of in-game assets were available to bring the audience into the fairytale world of The Wolf Among Us 2, and they suggested Godmother’s Bar for the setting. Since Unreal was the platform their new engine is built upon, we knew the in-game virtual set interview was an interesting option. Tracy Peterson, Executive Producer, MediaOne Studios: When Media One was approached to help with the announcement, and given the objective of “big impact,” the creative resources at AdHoc and Telltale bravely took our challenging suggestion to use everything in their toolbox to impress the audience. How did you use Unreal Engine to help build the virtual set and capture the interview in-game? A nice big, consistent, and smooth green background gives us a lot to work with. When we shoot, the key considerations are floor space and lighting. The industry has a lot of experience making green screens work well without a lot of post production. Ottilie: One of the things that make virtual production appealing is that many of the tools are already best practices in other areas, such as the green screen. How did you go about building the green screen stage? From the lighting to tracking, it would all map to what we would capture in the state-of-the-art green screen studio. We realized we could use the Godmother’s bar environment straight from the game. Seeing how other industries like film and television are using Unreal Engine, we asked how we could take this Q&A to the next level while capturing the casual chat feel for the fans. So mixing realities for the event was a natural fit. This time around, the lines between Fabletown and the Mundy worlds blur even further, with New York City really becoming more like a character in the game. This played perfectly into the team’s efforts to breathe even more life into the Wolf 2 world. Ottilie: We had a pretty quick turnaround and were quoting out all the options when a virtual set was suggested. How did the idea for this concept evolve? The Wolf Among 2 is coming to consoles and the Epic Games Store later this year. We chatted with Telltale Games’ CEO, chief technology officer, and the folks at The AV Society about how and why they dropped people into the colorful setting of the game’s Godmother’s Bar, and why the developers decided to transition to Unreal Engine for this latest game. The twist? The entire live show was shot inside the world of The Wolf Among Us 2 with the help of Unreal Engine and copious amounts of green screen. The studios were relatively quiet about the game until this February when the teams working on the game, and voice actors Adam Harrington, who plays Bigby in the game, and Erin Yvette, who voices Snow, joined industry insider Geoff Keighley for a live-streamed reveal and behind-the-scenes for the upcoming title. The sequel was reannnounced in 2019, under development by Telltale Games and AdHoc Studio-which was formed by former Telltale Games staff. In 2018, the studio returned under new ownership, bringing with it the promise of The Wolf Among Us 2. The original title launched in 2013 with the promise of a follow-up in 2017, but internal studio turmoil first delayed the game and then sunk the developer itself. The journey between Telltale Games’ cult classic graphic adventure game The Wolf Among Us and its sequel is as surprising and dramatic as the games themselves.
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